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The intro cutscene was changed once again, to have more serene music, and the camera view fixes on the protagonist driving to their new house, and then focuses on the Neighbor's house, zooms out and shows the whole house alongside the Hello Neighbor logo. This version added the umbrella and allowed the player to avoid fall damage by using it. This version was the second Beta, but it was identical to Beta 1, save for a few bug fixes, a slight decrease in stability and the option to skip the tutorial. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Neighbor was able to spot the player in their own house, though he couldn't catch them there without a glitch. The TVs and Radios got their own sounds, the former getting a show featuring people talking in English, perhaps a detective show, and the latter getting some sort of sports event. This was the fourth and final Alpha build. The unplayable version of Hello Neighbor seen in the announcement trailer. This was also the first build to allow the cameras to be picked up. ![]() At the top lay a new flooded room, which required the player to freeze the water via a pedestal in the room with the missing wall, and a globe object, which must be frozen. #Hello neighbor 2 alpha 1.5 archiveThe archive with the prototype game launcher appeared on Decem(Hello Guest), but was opened on January 5, 2020. The items required were the same as in Alpha 2, though due to the larger house, they were much trickier to find. Additionally, there were a few features not present in future builds. ![]() #Hello neighbor 2 alpha 1.5 seriesHello Neighbor 2 (also known as Late Night Shift and formerly known as Hello Guest) is an upcoming Stealth Horror Thriller game from the Hello Neighbor series of games. After regaining control over the main protagonist, go towards the ball. The house also contained an elevator which the Neighbor could use.Ī pair of doors were added, one requiring it to be night-time to open, and the other requiring it to be midday. This one was blue unlike the red one from the first Alpha, and the player would need to reach a control room and turn the tram car on.ĭoors also gained their final look, but still functioned identically to those in previous versions. #Hello neighbor 2 alpha 1.5 modThe Hello Neighbor Mod Kit contains all of the game content you need for creating your own creepy neighbor's house, adding new diabolical traps, and whatever else you'll want to hide in his basement. #Hello neighbor 2 alpha 1.5 generatorAfter turning on a generator and opening a door behind a gate, the neighbor comes in and chases him until the player reaches dead end with a door with gold, red and green padlocks. A ladder was added to the side of the house, allowing the player to access a new CCTV room which was previously empty. And the neighbor was taunting to him with an angry face as an 'You should've not come here boy.'. This was also the first build to feature a tutorial and an intro cutscene. You play against an advanced AI that learns from your every move. They enter the house, bring in their things and fall asleep. Next we see a young boy kicking the ball toward his house near the Neighbor's house, now the boy must run towards the ball again to play another cutscene again. The Neighbor no longer threw bear traps while chasing the player. The room near the back with a ladder scaling up to it was changed from being white to patterned. One of the rooms had its doors barricaded by a fridge and a table, preventing the player or Neighbor entering normally, though they can smash the window to gain access. ![]() The house had two layouts, which affected the placement of items and the accessibility of rooms. Having trouble setting up ghost Mode or similar things. Picking up items functioned the same, but the throwing control was changed to simply holding the right mouse button briefly, while blocking chairs with doors was changed from right clicking a door to left clicking a door. The windmill was moved to the roof of the house, and had a shorter shaft. This version also added a working pause menu, and changed the game's logo from a simplistic white font to something more stylised, where the 'o' of 'Hello' looks like a lock, and the 'o' of 'Neighbor' looks like a key. The entrances to the three Fear levels were added, though the levels themselves were not in the game yet. ![]()
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